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CHI
2008
ACM
15 years 10 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
CHI
2008
ACM
15 years 10 months ago
Where no interface has gone before: what can the phaser teach us about label usage in hci?
Most research on how people represent procedures suggests that control labels are central. However, our data suggest that even moderately-experienced users do not rely on labels t...
Franklin P. Tamborello II, Phillip H. Chung, Micha...
CHI
2011
ACM
14 years 1 months ago
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama
Providing good education is one of the major challenges for humanity. In many developing regions in the world improving educational standards is seen as a central building block f...
Elba del Carmen Valderrama Bahamóndez, Chri...
HCI
2009
14 years 7 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
CHI
2002
ACM
15 years 10 months ago
Patterns in practice: a workshop for UI designers
This paper summarizes the findings of teaching and evaluating two courses within computer science curricula that dealt with HCI Design Patterns.
Martijn van Welie, Kevin Mullet, Paul McInerney