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HRI
2006
ACM
15 years 3 months ago
Teaching robots by moulding behavior and scaffolding the environment
Programming robots to carry out useful tasks is both a complex and non-trivial exercise. A simple and intuitive method to allow humans to train and shape robot behaviour is clearl...
Joe Saunders, Chrystopher L. Nehaniv, Kerstin Daut...
SIGCSE
2005
ACM
146views Education» more  SIGCSE 2005»
15 years 3 months ago
Using image processing projects to teach CS1 topics
As Computer Science educators, we know that students learn more from projects that are fun and challenging, that seem “real” to them, and that allow them to be creative in des...
Richard Wicentowski, Tia Newhall
HRI
2011
ACM
14 years 1 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
VL
2003
IEEE
126views Visual Languages» more  VL 2003»
15 years 3 months ago
Preserving non-programmers' motivation with error-prevention and debugging support tools
A significant challenge in teaching programming to disadvantaged populations is preserving learners’ motivation and confidence. Because programming requires such a diverse set o...
Andrew Jensen Ko
DIS
2006
Springer
15 years 1 months ago
A Pragmatic Logic of Scientific Discovery
Abstract. To the best of our knowledge, this paper is the first attempt to formalise a pragmatic logic of scientific discovery in a manner such that it can be realised by scientist...
Jean Sallantin, Christopher Dartnell, Mohammad Afs...