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DIGRA
2005
Springer
15 years 3 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
HCI
2007
14 years 11 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
ETS
2002
IEEE
92views Hardware» more  ETS 2002»
14 years 9 months ago
Technological and Pedagogical Convergence between Work-based and Campus-based Learning
There is a strong technological and economic push for higher education providers to adopt online learning strategies. This is driven, in part, by the requirement of industry for l...
David F. Radcliffe
HCI
2009
14 years 7 months ago
Adaptive Learning via Social Cognitive Theory and Digital Cultural Ecosystems
This paper will look at the human predisposition to oral tradition and its effectiveness as a learning tool to convey mission-critical information. After exploring the effectivenes...
Joseph Juhnke, Adam R. Kallish
HCI
2009
14 years 7 months ago
Long Term Repair of Learning Disability through Short-Term Reduction of CNS Inhibition
Learning disabilities are serious societal problems contributing to a loss of quality of life for affected individuals and their families. We hypothesized that the learning disabil...
H. Craig Heller, Damien Colas, Norman F. Ruby, Fab...