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» Teaching computer graphics constructively
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DIGRA
2005
Springer
15 years 8 months ago
Albert Goes Narrative Contracting
RPG’s (Role Playing Games) and improvisational theatre have some obvious similarities. Both require the participants to work together in real-time to construct dynamic narrative...
Ken Newman, Robert Grigg
SI3D
2003
ACM
15 years 8 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
ICCSA
2003
Springer
15 years 8 months ago
Digital Styling for Designers: 3D Plane-Symmetric Freeform Curve Creation Using Sketch Interface
The 3D evaluation of design shapes is an essential step in product styling. Thus, physical models of final-stage design alternatives have been made in tradition, and recently the ...
Seok-Hyung Bae, Ryugo Kijima, Won-Sup Kim
PG
2002
IEEE
15 years 8 months ago
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
In this paper, we develop an interactive haptic system, which can be further aid for digital Chinese painting. When an artist is holding our force feedback device, one feels like ...
Jeng-Sheng Yeh, Ting-yu Lien, Ming Ouhyoung
SIGGRAPH
2000
ACM
15 years 7 months ago
Silhouette clipping
Approximating detailed models with coarse, texture-mapped meshes results in polygonal silhouettes. To eliminate this artifact, we introduce silhouette clipping, a framework for ef...
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler, H...