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GRAPHITE
2005
ACM
15 years 7 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
COMPGEOM
2008
ACM
15 years 3 months ago
Circular partitions with applications to visualization and embeddings
We introduce a hierarchical partitioning scheme of the Euclidean plane, called circular partitions. Such a partition consists of a hierarchy of convex polygons, each having small ...
Krzysztof Onak, Anastasios Sidiropoulos
GRAPHICSINTERFACE
2004
15 years 3 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
112
Voted
CGF
2008
126views more  CGF 2008»
15 years 2 months ago
Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule
We present a part-type segmentation method for articulated voxel-shapes based on curve skeletons. Shapes are considered to consist of several simpler, intersecting shapes. Our met...
Dennie Reniers, Alexandru Telea
TVCG
2002
109views more  TVCG 2002»
15 years 1 months ago
Robust Creation of Implicit Surfaces from Polygonal Meshes
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...
Gary D. Yngve, Greg Turk