We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
We introduce a hierarchical partitioning scheme of the Euclidean plane, called circular partitions. Such a partition consists of a hierarchy of convex polygons, each having small ...
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
We present a part-type segmentation method for articulated voxel-shapes based on curve skeletons. Shapes are considered to consist of several simpler, intersecting shapes. Our met...
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...