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» Teaching computer graphics constructively
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DIGRA
2005
Springer
15 years 3 months ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
92
Voted
IPPS
2008
IEEE
15 years 4 months ago
Wait-free Programming for General Purpose Computations on Graphics Processors
The fact that graphics processors (GPUs) are today’s most powerful computational hardware for the dollar has motivated researchers to utilize the ubiquitous and powerful GPUs fo...
Phuong Hoai Ha, Philippas Tsigas, Otto J. Anshus
95
Voted
SOFTVIS
2006
ACM
15 years 4 months ago
The Clack graphical router: visualizing network software
We present Clack, a graphical environment for teaching students how Internet routers work and other core networking concepts. Clack is a router written as a Java Applet, and route...
Dan Wendlandt, Martin Casado, Paul Tarjan, Nick Mc...
ACSE
2000
ACM
15 years 2 months ago
Here, there and everywhere - on the recurring use of turtle graphics in CS1
The Logo programming language implements a virtual drawing machine—the turtle machine. The turtle machine is well-known for giving students an intuitive understanding of fundame...
Michael E. Caspersen, Henrik Bærbak Christen...
CGF
2000
106views more  CGF 2000»
14 years 10 months ago
Constructive Volume Geometry
: Having evolved from volume visualisation, volume graphics is emerging as an important sub-field of computer graphics. This paper focuses on a fundamental aspect of volume graphic...
Min Chen, J. V. Tucker