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INTETAIN
2005
Springer
15 years 3 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
67
Voted
VIZSEC
2005
Springer
15 years 3 months ago
Visualization of Automated Trust Negotiation
We have designed an interactive visualization framework for the automated trust negotiation (ATN) protocol and we have implemented a prototype of the visualizer in Java. This fram...
Danfeng Yao, Michael Shin, Roberto Tamassia, Willi...
VAST
2004
ACM
15 years 3 months ago
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts
In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as p...
Florent Duguet, George Drettakis, Daniel Girardeau...
GD
2004
Springer
15 years 3 months ago
No-Three-in-Line-in-3D
The no-three-in-line problem, introduced by Dudeney in 1917, asks for the maximum number of points in the n × n grid with no three points collinear. In 1951, Erd¨os proved that t...
Attila Pór, David R. Wood
82
Voted
3DIM
2003
IEEE
15 years 3 months ago
Adaptive Enhancement of 3D Scenes using Hierarchical Registration of Texture-Mapped 3D models
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer vision, graphics, and visualization. In this work we acquire new image pairs of ...
Srikumar Ramalingam, Suresh K. Lodha