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» Teaching computer graphics constructively
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107
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FDG
2009
ACM
15 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
SMA
2008
ACM
150views Solid Modeling» more  SMA 2008»
14 years 10 months ago
Surface matching using consistent pants decomposition
Surface matching is fundamental to shape computing and various downstream applications. This paper develops a powerful pants decomposition framework for computing maps between sur...
Xin Li, Xianfeng Gu, Hong Qin
95
Voted
PPOPP
2012
ACM
13 years 5 months ago
Chestnut: a GPU programming language for non-experts
Graphics processing units (GPUs) are powerful devices capable of rapid parallel computation. GPU programming, however, can be quite difficult, limiting its use to experienced prog...
Andrew Stromme, Ryan Carlson, Tia Newhall
76
Voted
SODA
2010
ACM
177views Algorithms» more  SODA 2010»
15 years 7 months ago
Convergence, Stability, and Discrete Approximation of Laplace Spectra
Spectral methods have been widely used in a broad range of application fields. One important object involved in such methods is the Laplace-Beltrami operator of a manifold. Indeed...
Tamal K. Dey, Pawas Ranjan, Yusu Wang
AGS
2009
Springer
15 years 4 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen