The release of Curriculum 2001 coupled with the increasing importance of the World Wide Web and the changes in pedagogy enabled by new technologies has made the choices about what...
Elizabeth S. Adams, Doug Baldwin, Judith Bishop, J...
In 1995, my team and I decided to create an outreach project that would use our research on functional programming to change the K-12 computer science curriculum. We had two diffe...
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Programming robots to carry out useful tasks is both a complex and non-trivial exercise. A simple and intuitive method to allow humans to train and shape robot behaviour is clearl...
Joe Saunders, Chrystopher L. Nehaniv, Kerstin Daut...
d in Extended Abstracts, Human Factors in Computing Systems (CHI conference proceedings), Association for Computing Machinery, 1997, pp. 246-247. Originally appeared as Working Pap...