We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. ...
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Gr...
Using Hadamard matrices and mutually orthogonal Latin squares, we construct two new quasi-symmetric designs, with parameters 2 (66, 30, 29) and 2 - (78, 36, 30). These are the fir...
Text compression algorithms are normally defined in terms of a source alphabet of 8-bit ASCII codes. We consider choosing to be an alphabet whose symbols are the words of Englis...
Two-dimensional and three-dimensional coordinate systems are the basic graphics symbols in many graphical documents. A robust coordinate system detection scheme is needed in order...
Many computer graphics rendering algorithms and techniques use ray tracing for generation of natural and photo-realistic images. The efficiency of the ray tracing algorithms depend...