We address the problem of distributed source coding, i.e. compression of correlated sources that are not co-located and/or cannot communicatewith each other to minimize their join...
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline, Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics 1987; 21...
We present a structural analysis method for the recognition of on-line handwritten mathematical expressions based on a minimum spanning tree construction and symbol dominance. The ...
The winged- and half- edge data structures are commonly used representations for polyhedron models. Due to the complexity, students in an introductory to computer graphics course ...