Sciweavers

785 search results - page 48 / 157
» Teaching computer graphics constructively
Sort
View
FPLAY
2008
15 years 4 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
AIEDU
2007
86views more  AIEDU 2007»
15 years 3 months ago
A Study of Feedback Strategies in Foreign Language Classrooms and Tutorials with Implications for Intelligent Computer-Assisted
This paper presents two new corpus-based studies of feedback in the domain of teaching Spanish as a foreign language, concentrating on the type and frequency of different feedback ...
Anita Ferreira, Johanna D. Moore, Chris Mellish
PG
2003
IEEE
15 years 8 months ago
Automatic Animation Skeleton Construction Using Repulsive Force Field
A method is proposed in this paper to automatically generate the animation skeleton of a model such that the model can be manipulated according to the skeleton. With our method, u...
Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Li...
DCC
2001
IEEE
16 years 2 months ago
Large Caps in Small Spaces
We construct large caps in projective spaces of small dimension (up to 11) defined over fields of order at most 9. The constructions are both theoretical and computer-supported. S...
Yves Edel, Jürgen Bierbrauer
DCC
2011
IEEE
14 years 10 months ago
Quaternary Golay sequence pairs I: even length
The origin of all 4-phase Golay sequences and Golay sequence pairs of even length at most 26 is explained. The principal techniques are the three-stage construction of Fiedler, Je...
Richard G. Gibson, Jonathan Jedwab