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SG
2004
Springer
15 years 8 months ago
Implementation of ActiveCube as an Intuitive 3D Computer Interface
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...
Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yo...
CGI
2003
IEEE
15 years 8 months ago
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production
This paper describes Diorama Engine, a 3D directing tool for 3D computer animation. The Diorama Engine is a limited but specialized tool that focuses on ease of scene construction...
Koji Mikami, Toru Tokuhara
SIGCSE
2002
ACM
153views Education» more  SIGCSE 2002»
15 years 2 months ago
A communication library to support concurrent programming courses
A number of communication libraries have been written to support concurrent programming. For a variety of reasons, these libraries generally are not well-suited for use in undergr...
Steve Carr, Changpeng Fang, Tim Jozwowski, Jean Ma...
AISC
2008
Springer
15 years 5 months ago
Mediated Access to Symbolic Computation Systems
Kenzo is a symbolic computation system devoted to Algebraic Topology. It has been developed by F. Sergeraert mainly as a research artifact. The challenge is now to increase the nu...
Jónathan Heras, Vico Pascual, Julio Rubio
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 8 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...