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» Teaching computer graphics constructively
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DIGRA
2003
Springer
15 years 8 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
BALT
2006
15 years 6 months ago
Pattern Repositories for Software Engineering Education
Abstract. Modern software engineering attacks its complexity problems by applying well-understood development principles. In particular, the systematic adoption of design patterns ...
Hans-Werner Sehring, Sebastian Bossung, Patrick Hu...
IADIS
2008
15 years 4 months ago
Simulation And Other Facilities To Learn Statistics
For several years, some teachers of the Statistics' Department at the University of Cordoba, with some last course of technical Industrial Engineering in Computer science pup...
José Diz Pérez, Manuel Jurado Bello
VIP
2000
15 years 4 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
SI3D
1999
ACM
15 years 7 months ago
Image-based objects
We present a compact, image-based representation for threedimensional objects with complex shapes that can be rendered with correct perspective from arbitrary viewpoints using a l...
Manuel M. Oliveira, Gary Bishop