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FGCS
1998
91views more  FGCS 1998»
15 years 2 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...
SI3D
2006
ACM
15 years 9 months ago
The depth discontinuity occlusion camera
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Voicu Popescu, Daniel G. Aliaga
VISUALIZATION
2003
IEEE
15 years 8 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
CAINE
2003
15 years 4 months ago
Development of a Computational Toolkit for Biomechanical Analysis and Simulation: The Vertebrate Analyzer
This paper discusses the development of a computational modeling and analysis toolkit to construct, animate, and biomechanically analyze sophisticated models of vertebrates. Users...
K. F. Hulme, F. C. Mendel, K. P. Chugh
CDC
2010
IEEE
141views Control Systems» more  CDC 2010»
14 years 10 months ago
Using computer games for hybrid systems controller synthesis
Abstract-- We propose a formal method for feedback controller synthesis using interactive computer programs with graphical interface (in short, computer games). The main theoretica...
A. Agung Julius, Sina Afshari