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» Teaching computer graphics constructively
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VISUALIZATION
2005
IEEE
15 years 8 months ago
VolumeShop: An Interactive System for Direct Volume Illustration
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the fun...
Stefan Bruckner, M. Eduard Gröller
GI
2009
Springer
15 years 7 months ago
An Eclipse Framework for Rapid Development of Rich-featured GEF Editors based on EMF Models
Abstract: Model-based development has an increasing importance in modern software engineering and other domains. Visual models such as Petri nets and UML diagrams proved to be an a...
Tony Modica, Enrico Biermann, Claudia Ermel
SIGGRAPH
1998
ACM
15 years 7 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
CGF
2011
14 years 6 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
VISUALIZATION
2003
IEEE
15 years 8 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl