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SIGGRAPH
2000
ACM
15 years 6 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
ICPR
2008
IEEE
15 years 9 months ago
A colour text/graphics separation based on a graph representation
In this paper, a colour text/graphics segmentation is proposed. Firstly, it takes advantage of colour properties by computing a relevant hybrid colour model. Then an edge detectio...
Romain Raveaux, Jean-Christophe Burie, Jean-Marc O...
COMGEO
1998
ACM
15 years 2 months ago
Variable resolution triangulations
In this paper we introduce variable resolution 4– meshes, a powerful structure for the representation of geometric objects at multiple levels of detail. It combines most propert...
Enrico Puppo
SIGGRAPH
1997
ACM
15 years 6 months ago
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
Frédo Durand, George Drettakis, Claude Puec...
SI3D
2006
ACM
15 years 9 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis