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DIGRA
2005
Springer
15 years 8 months ago
Extending Soft Models to Game Design: Flow, Challenges and Conflicts
Challenge and conflict are elements that all game designers strive to engineer into their games. Research shows that challenge is what drives a high proportion of games players ye...
Abdennour El Rhalibi, Martin Hanneghan, Stephen Ta...
PG
2000
IEEE
15 years 7 months ago
A New Paradigm for Changing Topology during Subdivision Modeling
In this paper, we present a new paradigm that allows dynamically changing the topology of 2-manifold polygonal meshes. Our new paradigm always guarantees topological consistency o...
Ergun Akleman, Vinod Srinivasan, Jianer Chen
SIGGRAPH
1999
ACM
15 years 7 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher
108
Voted
GD
1999
Springer
15 years 7 months ago
Visibility Representations of Complete Graphs
Abstract. In this paper we study 3-dimensional visibility representations of complete graphs. The vertices are represented by equal regular polygons lying in planes parallel to the...
Robert Babilon, Helena Nyklová, Ondrej Pang...
SIGGRAPH
2010
ACM
15 years 6 months ago
A wave-based anisotropic quadrangulation method
This paper proposes a new method for remeshing a surface into anisotropically sized quads. The basic idea is to construct a special standing wave on the surface to generate the gl...
Muyang Zhang, Jin Huang, Xinguo Liu, Hujun Bao