Sciweavers

785 search results - page 86 / 157
» Teaching computer graphics constructively
Sort
View
CGF
2010
99views more  CGF 2010»
15 years 3 months ago
Trivial Connections on Discrete Surfaces
This paper presents a straightforward algorithm for constructing connections on discrete surfaces that are as smooth as possible everywhere but on a set of isolated singularities ...
Keenan Crane, Mathieu Desbrun, Peter Schröder
MM
2006
ACM
175views Multimedia» more  MM 2006»
15 years 9 months ago
Real-time automatic 3D scene generation from natural language voice and text descriptions
Automatic scene generation using voice and text offers a unique multimedia approach to classic storytelling and human computer interaction with 3D graphics. In this paper, we pre...
Lee M. Seversky, Lijun Yin
129
Voted
SIGGRAPH
1996
ACM
15 years 7 months ago
The Lumigraph
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...
SIGGRAPH
1987
ACM
15 years 6 months ago
Generating antialiased images at low sampling densities
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital picture from point samples is difficult without resorting to extremely high sa...
Don P. Mitchell
AMDO
2006
Springer
15 years 5 months ago
Interactive Soft Object Simulation with Quadratic Finite Elements
Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
Johannes Mezger, Wolfgang Straßer