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ACCV
2010
Springer
14 years 4 months ago
Cage-Based Tracking for Performance Animation
Abstract. Full body performance capture is a promising emerging technology that has been intensively studied in Computer Graphics and Computer Vision over the last decade. Highly-d...
Yann Savoye, Jean-Sébastien Franco

Publication
364views
15 years 4 months ago
CV-SLAM: A new ceiling vision-based SLAM technique
We propose a fast and robust CV-SLAM (Ceiling Vision –based Simultaneous Localization and Mapping) technique using a single ceiling vision sensor. The proposed algorithm is suita...
Woo Yeon Jeong (Seoul National University), Kyoung...
COMPGEOM
2008
ACM
14 years 11 months ago
Delpsc: a delaunay mesher for piecewise smooth complexes
This video presents the working of a new algorithm/software called DelPSC that meshes piecewise smooth complexes in three dimensions with Delaunay simplices. Piecewise smooth comp...
Tamal K. Dey, Joshua A. Levine
3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
15 years 3 months ago
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang,...
SI3D
2006
ACM
15 years 3 months ago
Abstract shade trees
Shade Trees Morgan McGuire George Stathis Hanspeter Pfister Shriram Krishnamurthi Brown University Harvard Extension School MERL Brown University As GPU-powered special effects be...
Morgan McGuire, George Stathis, Hanspeter Pfister,...