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» Teaching computer graphics without raster-level algorithms
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ICMCS
2008
IEEE
159views Multimedia» more  ICMCS 2008»
15 years 3 months ago
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
VIS
2004
IEEE
134views Visualization» more  VIS 2004»
15 years 10 months ago
Projecting Tetrahedra without Rendering Artifacts
Hardware-accelerated direct volume rendering of unstructured volumetric meshes is often based on tetrahedral cell projection, in particular, the Projected Tetrahedra (PT) algorith...
David S. Ebert, Martin Kraus, Wei Qiao
ICWL
2004
Springer
15 years 2 months ago
Learning Algorithms with an Electronic Chalkboard over the Web
This paper describes a system for the animation of algorithms on an electronic chalkboard. The instructor teaching an algorithm can enter data directly through a drawing- the algor...
Margarita Esponda Argüero, Raúl Rojas
DCC
2000
IEEE
15 years 1 months ago
Fast Progressive Image Coding without Wavelets
We introduce a new image compression algorithm that allows progressive image reconstruction – both in resolution and in fidelity, with a fully embedded bitstream. The algorithm ...
Henrique S. Malvar
ISVD
2007
IEEE
15 years 3 months ago
Variants of Jump Flooding Algorithm for Computing Discrete Voronoi Diagrams
Jump flooding algorithm (JFA) is an interesting way to utilize the graphics processing unit to efficiently compute Voronoi diagrams and distance transforms in 2D discrete space. T...
Guodong Rong, Tiow Seng Tan