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SIGCSE
2002
ACM
202views Education» more  SIGCSE 2002»
14 years 9 months ago
A tutorial program for propositional logic with human/computer interactive learning
This paper describes a tutorial program that serves a double role as an educational tool and a research environment. First, it introduces students to fundamental concepts of propo...
Stacy Lukins, Alan Levicki, Jennifer Burg
IUI
2000
ACM
15 years 2 months ago
Using annotated video as an information retrieval interface
The ability to deliver appropriate information to learners at the most appropriate time is an essential component of good instruction. In the best learning environments, this info...
Andrew S. Gordon
ACMDIS
2004
ACM
15 years 3 months ago
Tutor design for speech-based interfaces
Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
AI
2002
Springer
14 years 9 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
COST
2009
Springer
185views Multimedia» more  COST 2009»
14 years 7 months ago
How an Agent Can Detect and Use Synchrony Parameter of Its Own Interaction with a Human?
Synchrony is claimed by psychology as a crucial parameter of any social interaction: to give to human a feeling of natural interaction, a feeling of agency [17], an agent must be a...
Ken Prepin, Philippe Gaussier