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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 3 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
ACMACE
2009
ACM
15 years 2 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
ACE
2004
186views Education» more  ACE 2004»
14 years 11 months ago
TinkerNet: A Low-Cost Networking Laboratory
The 2002 SIGCOMM Workshop on Educational Challenges for Computer Networking [Kur02a] exposed many issues related to teaching computer networking with the need for a laboratory in ...
Michael Erlinger, Mart Molle, Titus Winters, Chris...
ETS
2000
IEEE
220views Hardware» more  ETS 2000»
14 years 9 months ago
Law On-Line: A Collaborative, Web-Based Journey in the Law and Social Sciences
During Spring 1998, we embarked on pedagogical journey into unknown terrains -- the terrains of collaborative teaching and World Wide Web instruction. In this paper we present a j...
Cynthia L. Cates, Wayne V. McIntosh
ETS
2000
IEEE
156views Hardware» more  ETS 2000»
14 years 9 months ago
Parallel On-Line and In-Class Sections of "Writing for the Professions": A Practical Experiment
This paper describes experiences with on-line and in-class sections of a writing-intensive course, including a collaborative library literacy unit. It reports on a mid-semester so...
Victoria Hay, Dennis Isbell