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ACE
2004
197views Education» more  ACE 2004»
14 years 11 months ago
The Cryptic Crossword Puzzle as a Useful Analogue in Teaching Programming
Contrary to the apparent beliefs of many students, computer programming and problem solving are not amenable to purely book learning. These skills can be acquired only by practice...
Simon
PERCOM
2006
ACM
15 years 9 months ago
Specification of a Functional Architecture for E-Learning Supported by Wireless Technologies
This paper proposes a distributed platform designed to support pervasive learning and interactivity on a university campus and to ease tasks related to learning and teaching. The ...
Philip Grew, Francesco Giudici, Elena Pagani
ACE
2003
115views Education» more  ACE 2003»
14 years 11 months ago
Impacting the Learning Experience
The availability of technology has seen the development of online asynchronous discussion boards for use in teaching and learning. This paper explores the use of this medium withi...
Sandra Barker
METRICS
2005
IEEE
15 years 3 months ago
Teaching Evidence-Based Software Engineering to University Students
Evidence-based software engineering (EBSE) describes a process of identifying, understanding and evaluating findings from research and practice-based experience. This process aims...
Magne Jørgensen, Tore Dybå, Barbara A...
INTERACT
2003
14 years 11 months ago
MAI: An Authoring System for Designing Interactive Learning Modules
: New Information Technologies (IT) offer a new way for teaching and learning. Rather than simply duplicate old learning materials and make them correspond to the new IT tools, it ...
Maurice Ndaye Mukuna, Jacques Vancleve, Philippe C...