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GAMEON
2003
14 years 11 months ago
A Web-Based Game for Supporting Game-Based Learning
Game-based learning has been recognized as an important alternative or supplement to traditional in-class, face-to-face teaching. It can help both adults and children in learning ...
Olga Dzianbenko, Maja Pivec, Christos Bouras, Vagg...
ICSE
2008
IEEE-ACM
15 years 10 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss
IJCNN
2006
IEEE
15 years 3 months ago
Reinforcement Learning for Parameterized Motor Primitives
Abstract— One of the major challenges in both action generation for robotics and in the understanding of human motor control is to learn the “building blocks of movement genera...
Jan Peters, Stefan Schaal
IADIS
2004
14 years 11 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...
CORR
2010
Springer
65views Education» more  CORR 2010»
14 years 10 months ago
Efficient Computation of Optimal Trading Strategies
Given the return series for a set of instruments, a trading strategy is a switching function that transfers wealth from one instrument to another at specified times. We present ef...
Victor Boyarshinov, Malik Magdon-Ismail