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» Teaching graphics using Ada
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104
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DIGRA
2005
Springer
15 years 5 months ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito
88
Voted
SG
2010
Springer
15 years 4 months ago
Art 101: Learning to Draw through Sketch Recognition
iCanDraw is a drawing tool that can assist novice users to draw. The goal behind the system is to enable the users to perceive objects beyond what they know and improve their spati...
Tracy Hammond, Manoj Prasad, Daniel Dixon
CG
2007
Springer
14 years 11 months ago
Visualizing and animating the winged-edge data structure
The winged- and half- edge data structures are commonly used representations for polyhedron models. Due to the complexity, students in an introductory to computer graphics course ...
Bryan Neperud, John L. Lowther, Ching-Kuang Shene
HASE
1997
IEEE
15 years 3 months ago
ReSoFT: A Reusable Testbed for Development and Evaluation of Software Fault-Tolerant Systems
The Reusable Software Fault Tolerance Testbed ReSoFT was developed to facilitate the development and evaluation of high-assurance systems that require tolerance of both hardware...
Kam S. Tso, Eltefaat Shokri, Roger J. Dziegiel Jr.
VISUALIZATION
1992
IEEE
15 years 3 months ago
Virtual Spacetime: An Environment for the Visualization of Curved Spacetimes via Geodesic Flows
We describe an implementation of a virtual environment for visualizing the geometry of curved spacetime by the display of interactive geodesics. This technique displays the paths ...
Steve Bryson