This study describes the use of technology to enhance an experiential adult learning process, which occurred in a participatory organizational climate assessment. In this case, co...
Jane B. Maestro-Scherer, Robert E. Rich, Clifford ...
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
This study investigated the extent to which the social constructivist approach can be applied to the teaching/learning of translation strategies in an e-learning environment. To a...
This paper presents our approach towards realizing a robot which can bootstrap itself towards higher complexity through embodied interaction dynamics with the environment includin...
Established as a research project at the University of Illinois in the spring of 2002, eFuzion has proven to be a valuable and effective pedagogical set of tools. It provides the ...
Chad Peiper, David Warden, Ellick Chan, Boris Capi...