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» Teaching in a Wireless Learning Environment: A Case Study
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IJACDT
2011
125views more  IJACDT 2011»
14 years 4 months ago
Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse
This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online ...
Elif E. Ayiter
EDM
2008
289views Data Mining» more  EDM 2008»
15 years 2 months ago
Developing a Log-based Motivation Measuring Tool
The purpose of this study is to develop a conceptual framework and a tool for measuring motivation of online learners. The study was carried out in three phases, the first of which...
Arnon Hershkovitz, Rafi Nachmias
107
Voted
KI
2002
Springer
15 years 10 days ago
Qualitative Velocity and Ball Interception
In many approaches for qualitative spatial reasoning, navigation of an agent in a more or less static environment is considered (e.g. in the double-cross calculus [12]). However, i...
Frieder Stolzenburg, Oliver Obst, Jan Murray
TSP
2010
14 years 7 months ago
Optimal/near-optimal dimensionality reduction for distributed estimation in homogeneous and certain inhomogeneous scenarios
We consider distributed estimation of a deterministic vector parameter from noisy sensor observations in a wireless sensor network (WSN). The observation noise is assumed uncorrela...
Jun Fang, Hongbin Li
127
Voted
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
15 years 4 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono