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» Teaching in a Wireless Learning Environment: A Case Study
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87
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IJACDT
2011
125views more  IJACDT 2011»
14 years 27 days ago
Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse
This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online ...
Elif E. Ayiter
97
Voted
EDM
2008
289views Data Mining» more  EDM 2008»
14 years 11 months ago
Developing a Log-based Motivation Measuring Tool
The purpose of this study is to develop a conceptual framework and a tool for measuring motivation of online learners. The study was carried out in three phases, the first of which...
Arnon Hershkovitz, Rafi Nachmias
KI
2002
Springer
14 years 9 months ago
Qualitative Velocity and Ball Interception
In many approaches for qualitative spatial reasoning, navigation of an agent in a more or less static environment is considered (e.g. in the double-cross calculus [12]). However, i...
Frieder Stolzenburg, Oliver Obst, Jan Murray
TSP
2010
14 years 4 months ago
Optimal/near-optimal dimensionality reduction for distributed estimation in homogeneous and certain inhomogeneous scenarios
We consider distributed estimation of a deterministic vector parameter from noisy sensor observations in a wireless sensor network (WSN). The observation noise is assumed uncorrela...
Jun Fang, Hongbin Li
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
15 years 1 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono