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ITICSE
2005
ACM
15 years 3 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
SIGCSE
2010
ACM
186views Education» more  SIGCSE 2010»
15 years 4 months ago
Teaching operating systems using virtual appliances and distributed version control
Students learn more through hands-on project experience for computer science courses such as operating systems, but providing the infrastructure support for a large class to learn...
Oren Laadan, Jason Nieh, Nicolas Viennot
IJCNN
2000
IEEE
15 years 2 months ago
Analog Hardware Implementation of the Random Neural Network Model
This paper presents a simple continuous analog hardware realization of the Random Neural Network (RNN) model. The proposed circuit uses the general principles resulting from the u...
Hossam Abdelbaki, Erol Gelenbe, Said E. El-Khamy
NCA
2006
IEEE
14 years 9 months ago
Evolutionary training of hardware realizable multilayer perceptrons
The use of multilayer perceptrons (MLP) with threshold functions (binary step function activations) greatly reduces the complexity of the hardware implementation of neural networks...
Vassilis P. Plagianakos, George D. Magoulas, Micha...
FPL
2004
Springer
114views Hardware» more  FPL 2004»
15 years 3 months ago
Artificial Neural Networks Processor - A Hardware Implementation Using a FPGA
Several implementations of Artificial Neural Networks have been reported in scientific papers. Nevertheless, these implementations do not allow the direct use of off-line trained n...
Pedro Ferreira, Pedro Ribeiro, Ana Antunes, Fernan...