Device scaling and large scale integration have led to growing concerns about soft errors in microprocessors. To date, in all but the most demanding applications, implementing par...
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is still quite difficult to make effective use of such systems for general-purpos...
E. Wes Bethel, Greg Humphreys, Brian E. Paul, J. D...
In this paper, we investigate methods for improving the hit rates in the first level of memory hierarchy. Particularly, we propose victim cache structures to reduce the number of ...
Gokhan Memik, Glenn Reinman, William H. Mangione-S...
Next generation tiled microarchitectures are going to be limited by off-chip misses and by on-chip network usage. Furthermore, these platforms will run an heterogeneous mix of ap...