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WSCG
2004
165views more  WSCG 2004»
14 years 11 months ago
A Client-Server-Scenegraph for the Visualization of Large and Dynamic 3D Scenes
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments get more and more interesting for e-business, entertainment and cooperative wo...
Jörg Sahm, Ingo Soetebier
PDPTA
2000
14 years 11 months ago
Efficiency of Parallel Java Using SMP and Client-Server
Networked UNIX workstations as well as workstations running Windows 98 and Windows NT are fast becoming the standard computing environments at many universities and research sites....
Maurice Eggen, Roger Eggen
USENIX
2000
14 years 11 months ago
Location-Aware Scheduling with Minimal Infrastructure
Mobile computers often benefit from software which adapts to their location. For example, a computer might be backed up when at the office, or the default printer might always be ...
John S. Heidemann, Dhaval Shah
WSC
1997
14 years 11 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly
PETRA
2010
ACM
14 years 10 months ago
Optimizing pervasive sensor data acquisition utilizing missing values substitution
Acquisition of pervasive sensor data can be often unsuccessful due to power outage at nodes, time synchronization issues, interference, network transmission failures or sensor har...
M. Michalopoulos, Christos Anagnostopoulos, Charal...