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» Teaching software engineering through game design
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UIST
2010
ACM
14 years 9 months ago
Gestalt: integrated support for implementation and analysis in machine learning
We present Gestalt, a development environment designed to support the process of applying machine learning. While traditional programming environments focus on source code, we exp...
Kayur Patel, Naomi Bancroft, Steven M. Drucker, Ja...
GCC
2009
Springer
14 years 9 months ago
On HLA-Based Collaborative Simulation Techniques
The design and development of a complex system as well as the simulation of its dynamic behavior are usually involved in multidisciplinary field knowledge. HLA-based collaborative ...
Fan Miao Miao, Fan Yu Shun
CSMR
2011
IEEE
14 years 3 months ago
RTFM (Read the Factual Mails) - Augmenting Program Comprehension with Remail
—The advent of globalization has led to the adoption of distributed software development as a common practice. One of its drawbacks -the absence of impromptu meetingsis tackled w...
Alberto Bacchelli, Michele Lanza, Vitezslav Humpa
ICSE
2012
IEEE-ACM
13 years 2 months ago
What make long term contributors: Willingness and opportunity in OSS community
—To survive and succeed, software projects need to attract and retain contributors. We model the individual’s chances to become a valuable contributor through her capacity, wil...
Minghui Zhou, Audris Mockus
IUI
2009
ACM
15 years 8 months ago
Learning to recognize valuable tags
Many websites use tags as a mechanism for improving item metadata through collective user effort. Users of tagging systems often apply far more tags to an item than a system can ...
Shilad Sen, Jesse Vig, John Riedl