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» Teaching software engineering through game design
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APSEC
2005
IEEE
15 years 5 months ago
Automated Refactoring of Objects for Application Partitioning
Distributed infrastructures are becoming more and more diverse in nature. An application may often need to be redeployed in various scenarios. Ideally, given an application design...
Vikram Jamwal, Sridhar Iyer
IUI
2004
ACM
15 years 5 months ago
Leafing digital content
Today the availability of large digital content archives (video, ebook, audio) creates many problems in terms of user interaction and data manipulation (browsing, searching). Many...
A. Barletta, M. Mayer, B. Moser
SEKE
2009
Springer
15 years 4 months ago
Collaborative Development of System Architecture - a Tool for Coping with Inconsistency
Very large systems have an architecture that is designed to allow them to evolve through a long life. Such systems are developed by teams of architects. One of the first things t...
Peter Henderson, Matthew J. Henderson
AUIC
2000
IEEE
15 years 4 months ago
Programming without a Computer: A New Interface for Children under Eight
Electronic Blocks are a new programming interface, designed for children aged between three and eight years. The Electronic Blocks programming environment includes sensor blocks, ...
Peta Wyeth, Helen C. Purchase
PEPM
1997
ACM
15 years 4 months ago
Annotation-Directed Run-Time Specialization in C
We present the design of a dynamic compilation system for C. Directed by a few declarative user annotations specifying where and on what dynamic compilation is to take place, a bi...
Brian Grant, Markus Mock, Matthai Philipose, Craig...