Sciweavers

878 search results - page 132 / 176
» Teaching software engineering through game design
Sort
View
UIST
1995
ACM
15 years 3 months ago
3-Dimensional Pliable Surfaces: For the Effective Presentation of Visual Information
A fundamental issue in user interface design is the effective use of available screen space, commonly referred to as the screen real estate problem. This paper presents a new dist...
M. Sheelagh T. Carpendale, David J. Cowperthwaite,...
ACMSE
2008
ACM
15 years 1 months ago
Biometrics education with hands-on labs
Biometrics is an emerging field via the automated use of unique and measurable physiological or behavioral characteristics to determine or verify identity. Biometrics has a variet...
Li Yang, Kathy Winters, Joseph M. Kizza
RV
2009
Springer
155views Hardware» more  RV 2009»
15 years 4 months ago
Hardware Supported Flexible Monitoring: Early Results
Monitoring of software’s execution is crucial in numerous software development tasks. Current monitoring efforts generally require extensive instrumentation of the software or d...
Antonia Zhai, Guojin He, Mats Per Erik Heimdahl
TRIDENTCOM
2005
IEEE
15 years 5 months ago
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
ISORC
2008
IEEE
15 years 6 months ago
Structural Model of Real-Time Databases: An Illustration
A real-time database is a database in which both the data and the operations upon the data may have timing constraints. The design of this kind of database requires the introducti...
Nizar Idoudi, Claude Duvallet, Bruno Sadeg, Rafik ...