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» Techniques and Applications of Deformable Surfaces
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JWSCG
2011
256views more  JWSCG 2011»
14 years 4 months ago
Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
Klaus Denker, Georg Umlauf
IV
2008
IEEE
154views Visualization» more  IV 2008»
15 years 8 months ago
Information Sky: Exploring the Visualization of Information on Architectural Ceilings
In this paper we suggest the ceiling as a new physical surface for information visualization. To provide a design framework for application designers, we present the notion of ‘...
Martin Tomitsch, Thomas Grechenig, Andrew Vande Mo...
133
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CVPR
2005
IEEE
16 years 3 months ago
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
Projection systems can be used to implement augmented reality, as well as to create both displays and interfaces on ordinary surfaces. Ordinary surfaces have varying reflectance, ...
Kensaku Fujii, Michael D. Grossberg, Shree K. Naya...
WSCG
2003
170views more  WSCG 2003»
15 years 3 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
TOG
2008
180views more  TOG 2008»
15 years 1 months ago
Interactive relighting of dynamic refractive objects
We present a new technique for interactive relighting of dynamic refractive objects with complex material properties. We describe our technique in terms of a rendering pipeline in...
Xin Sun, Kun Zhou, Eric J. Stollnitz, Jiaoying Shi...