We present a real-time method for detecting deformable surfaces, with no need whatsoever for a priori pose knowledge. Our method starts from a set of wide baseline point matches b...
This paper presents a novel human-computer interface for projector/camera-based applications that uses a deformable interaction surface. We discuss its design and implementation w...
—Triangulated meshes have become ubiquitous discrete surface representations. In this paper, we address the problem of how to maintain the manifold properties of a surface while ...
Generating free-viewpoint video in outdoor sports environments is currently an unsolved problem due to difficulties in obtaining accurate background segmentation and camera calib...
Joe Kilner, Jonathan Starck, Adrian Hilton, Oliver...
Due to their simplicity and flexibility, polygonal meshes are about to become the standard representation for surface geometry in computer graphics applications. Some algorithms i...