An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We describe techniques for automatically acquiring observations of a deforming object and for estimating a model of the deformation from these observations. A robotic system was d...
This article addresses visualization of deformation or shape differences between bones while conventional visualization techniques are often about a single bone such as its 3D rec...
We present a method that flattens a curved surface and its neighborhood to create effective, uncluttered visualizations by applying standard flow visualization techniques in the d...
Christoph Petz, Steffen Prohaska, Leonid Goubergri...
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...