We present a robust and efficient algorithm for the pairwise non-rigid registration of partially overlapping 3D surfaces. Our approach treats non-rigid registration as an optimiza...
Qi-Xing Huang, Bart Adams, Martin Wicke, Leonidas ...
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
We introduce a method for efficiently animating a wide range of deformable materials. We combine a high resolution surface mesh with a tetrahedral finite element simulator that ma...
Vector- and tensor elds are very important in many application areas. The purpose of this paper is to present new techniques to visualize deformation tensor elds and in nitesimal ...
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...