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SBACPAD
2006
IEEE
147views Hardware» more  SBACPAD 2006»
15 years 3 months ago
Controlling the Power and Area of Neural Branch Predictors for Practical Implementation in High-Performance Processors
Neural-inspired branch predictors achieve very low branch misprediction rates. However, previously proposed implementations have a variety of characteristics that make them challe...
Daniel A. Jiménez, Gabriel H. Loh
CGF
2007
128views more  CGF 2007»
14 years 9 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
TSMC
2008
117views more  TSMC 2008»
14 years 8 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 4 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
HPCA
2008
IEEE
15 years 10 months ago
Cluster-level feedback power control for performance optimization
Power control is becoming a key challenge for effectively operating a modern data center. In addition to reducing operating costs, precisely controlling power consumption is an es...
Xiaorui Wang, Ming Chen