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» Technology for design education: a case study
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EUROSSC
2008
Springer
15 years 26 days ago
Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle
Abstract. In recent years, the deteriorations of living habits like immobilization or unhealthy diet are becoming serious social problems in many developed countries. Even if we kn...
Tatsuo Nakajima, Hiroaki Kimura, Tetsuo Yamabe, Vi...
INTERACT
2007
15 years 16 days ago
Face-to-Face Sociability Signs Made Explicit in CMC
This paper discusses how semiotic engineering can support the formulation of problems and solutions involved in handling face-to-face (F2F) sociability models in computer-mediated ...
Carla Faria Leitão, Clarisse Sieckenius de ...
HICSS
2011
IEEE
235views Biometrics» more  HICSS 2011»
14 years 2 months ago
What Are the Business Benefits of Enterprise Mashups?
Enterprise mashups (EMs) are a new technology that enables the automation of situational needs of knowledge workers. EMs imply a new development paradigm based on the peer product...
Volker Hoyer, Katarina Stanoevska-Slabeva, Simone ...
82
Voted
ACMIDC
2010
15 years 3 months ago
BeeSim: leveraging wearable computers in participatory simulations with young children
New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &q...
Kylie A. Peppler, Joshua A. Danish, Benjamin Zaitl...
93
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CORR
2010
Springer
116views Education» more  CORR 2010»
14 years 6 months ago
Simulating Cyber-Attacks for Fun and Profit
We introduce a new simulation platform called Insight, created to design and simulate cyber-attacks against large arbitrary target scenarios. Insight has surprisingly low hardware...
Ariel Futoransky, Fernando Miranda, José Ig...