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CGA
2006
14 years 11 months ago
Declarative Optimization-Based Drama Management in Interactive Fiction
takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
GIS
2006
ACM
14 years 11 months ago
Reactions to geovisualization: an experience from a European project
The paper is written jointly by two parties, computer scientists specializing in geovisualization and experts in forestry, who cooperated within a joint project. The authors tell ...
Gennady L. Andrienko, Natalia V. Andrienko, Richar...
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ICAIL
2007
ACM
15 years 3 months ago
Formalising argumentative story-based analysis of evidence
In the present paper, we provide a formalised version of a merged argumentative and story-based approach towards the analysis of evidence. As an application, we are able to show h...
F. J. Bex, Henry Prakken, Bart Verheij
CA
2003
IEEE
15 years 5 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
BCSHCI
2007
15 years 1 months ago
Thanks for the memory
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...