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JMM2
2008
105views more  JMM2 2008»
14 years 9 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
TC
2008
14 years 9 months ago
Efficient Deadline-Based QoS Algorithms for High-Performance Networks
Quality of service (QoS) is becoming an attractive feature for high-performance networks and parallel machines because, in those environments, there are different traffic types, ea...
Alejandro Martínez-Vicente, George Apostolo...
ANSOFT
2002
100views more  ANSOFT 2002»
14 years 9 months ago
A Formal Object Approach to the Design of ZML
This paper addresses two issues: how formal object modeling techniques facilitate the XML application development and how XML technology helps formal/graphical software design proc...
Jing Sun, Jin Song Dong, Jing Liu, Hai H. Wang
ICRA
2010
IEEE
208views Robotics» more  ICRA 2010»
14 years 8 months ago
Projected texture stereo
— Passive stereo vision is widely used as a range sensing technology in robots, but suffers from dropouts: areas of low texture where stereo matching fails. By supplementing a st...
Kurt Konolige
CORR
2011
Springer
245views Education» more  CORR 2011»
14 years 4 months ago
Joint Distributed Access Point Selection and Power Allocation in Cognitive Radio Networks
Spectrum management has been identified as a crucial step towards enabling the technology of the cognitive radio network (CRN). Most of the current works dealing with spectrum ma...
Mingyi Hong, Alfredo Garcia, Jorge Alviar