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JMM2
2008
105views more  JMM2 2008»
14 years 12 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
TC
2008
14 years 11 months ago
Efficient Deadline-Based QoS Algorithms for High-Performance Networks
Quality of service (QoS) is becoming an attractive feature for high-performance networks and parallel machines because, in those environments, there are different traffic types, ea...
Alejandro Martínez-Vicente, George Apostolo...
92
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ANSOFT
2002
100views more  ANSOFT 2002»
14 years 11 months ago
A Formal Object Approach to the Design of ZML
This paper addresses two issues: how formal object modeling techniques facilitate the XML application development and how XML technology helps formal/graphical software design proc...
Jing Sun, Jin Song Dong, Jing Liu, Hai H. Wang
ICRA
2010
IEEE
208views Robotics» more  ICRA 2010»
14 years 10 months ago
Projected texture stereo
— Passive stereo vision is widely used as a range sensing technology in robots, but suffers from dropouts: areas of low texture where stereo matching fails. By supplementing a st...
Kurt Konolige
CORR
2011
Springer
245views Education» more  CORR 2011»
14 years 6 months ago
Joint Distributed Access Point Selection and Power Allocation in Cognitive Radio Networks
Spectrum management has been identified as a crucial step towards enabling the technology of the cognitive radio network (CRN). Most of the current works dealing with spectrum ma...
Mingyi Hong, Alfredo Garcia, Jorge Alviar