We develop an exact dynamic programming algorithm for partially observable stochastic games (POSGs). The algorithm is a synthesis of dynamic programming for partially observable M...
Eric A. Hansen, Daniel S. Bernstein, Shlomo Zilber...
The article describes a method combining two widely-used empirical approaches to learning from examples: rule induction and instance-based learning. In our algorithm (RIONA) decisi...
In this paper, we consider the following question: what is the maximum number of entries that can be added to a partially lled latin square? The decision version of this question ...
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...
White-box testing is an important method for the early detection of errors during software development. In this process test case generation plays a crucial role, defining appropr...