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DIGRA
2005
Springer
15 years 3 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
AGILEDC
2008
IEEE
15 years 4 months ago
Coding Dojo: An Environment for Learning and Sharing Agile Practices
A Coding Dojo is a meeting where a group of programmers gets together to learn, practice, and share experiences. This report describes the authors’ experience of creating and ru...
Danilo T. Sato, Hugo Corbucci, Mariana V. Bravo
INFSOF
2006
151views more  INFSOF 2006»
14 years 10 months ago
Prioritized interaction testing for pair-wise coverage with seeding and constraints
Interaction testing is widely used in screening for faults. In software testing, it provides a natural mechanism for testing systems to be deployed on a variety of hardware and so...
Renée C. Bryce, Charles J. Colbourn
VTC
2008
IEEE
105views Communications» more  VTC 2008»
15 years 4 months ago
Practical Results of High Resolution AOA Estimation by the Synthetic Array
— In this paper, a new method for AOA estimation, based on the synthetic ESPRIT algorithm is described and tested with actual CDMA signals. Physical size constraints of handheld ...
Ali Broumandan, John Nielsen, Gérard Lachap...
ICSE
1999
IEEE-ACM
15 years 2 months ago
A Practical Method for Verifying Event-Driven Software
Formal verification methods are used only sparingly in software development. The most successful methods to date are based on the use of model checking tools. To use such he user ...
Gerard J. Holzmann, Margaret H. Smith