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GECCO
2006
Springer
116views Optimization» more  GECCO 2006»
15 years 8 months ago
A crossover for complex building blocks overlapping
We propose a crossover method to combine complexly overlapping building blocks (BBs). Although there have been several techniques to identify linkage sets of loci o form a BB [4, ...
Miwako Tsuji, Masaharu Munetomo, Kiyoshi Akama
ECCV
2002
Springer
16 years 6 months ago
SoftPOSIT: Simultaneous Pose and Correspondence Determination
The problem of pose estimation arises in many areas of computer vision, including object recognition, object tracking, site inspection and updating, and autonomous navigation when...
Philip David, Daniel DeMenthon, Ramani Duraiswami,...
GECCO
2004
Springer
123views Optimization» more  GECCO 2004»
15 years 9 months ago
Heuristic Methods for Solving Euclidean Non-uniform Steiner Tree Problems
In this paper, we consider a variation of the Euclidean Steiner Tree Problem in which the space underlying the set of nodes has a specified non-uniform cost structure. This proble...
Ian Frommer, Bruce L. Golden, Guruprasad Pundoor
PR
2006
108views more  PR 2006»
15 years 4 months ago
Boosted discriminant projections for nearest neighbor classification
In this paper we introduce a new embedding technique to find the linear projection that best projects labeled data samples into a new space where the performance of a Nearest Neig...
David Masip, Jordi Vitrià
SIGGRAPH
2010
ACM
15 years 8 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...