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CHI
2009
ACM
15 years 10 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
VRML
2003
ACM
15 years 3 months ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia
LISA
2008
15 years 5 days ago
Portable Desktop Applications Based on P2P Transportation and Virtualization
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
Youhui Zhang, Xiaoling Wang, Liang Hong
NPC
2004
Springer
15 years 3 months ago
Accurate Emulation of Wireless Sensor Networks
Abstract. Wireless sensor networks (WSNs) have a wide range of useful, datacentric applications, and major techniques involved in these applications include in-network query proces...
Hejun Wu, Qiong Luo, Pei Zheng, Bingsheng He, Lion...
TC
2010
14 years 4 months ago
Architectures and Execution Models for Hardware/Software Compilation and Their System-Level Realization
We propose an execution model that orchestrates the fine-grained interaction of a conventional general-purpose processor (GPP) and a high-speed reconfigurable hardware accelerator ...
Holger Lange, Andreas Koch