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VR
2007
IEEE
15 years 10 months ago
Muddleware for Prototyping Mixed Reality Multiuser Games
We present Muddleware, a communication platform designed for mixed reality multi-user games for mobile, lightweight clients. An approach inspired by Tuplespaces, which provides de...
Dieter Wagner, Dieter Schmalstieg
INFOCOM
2006
IEEE
15 years 9 months ago
MobiStream: Error-Resilient Video Streaming in Wireless WANs Using Virtual Channels
—We present MobiStream— a video streaming system that exploits the perceptual value in video content and the characteristics of the link layer and physical layer channels to en...
Rajiv Chakravorty, Suman Banerjee, Samrat Ganguly
PERCOM
2006
ACM
16 years 3 months ago
Context and Location-Aware Encryption for Pervasive Computing Environments
Pervasive computing promises to revolutionize computing, empower mobile users, and enhance mobility, customizability and adaptability of computing environments. Intrinsic to the n...
Jalal Al-Muhtadi, Raquel L. Hill, Roy H. Campbell,...
ISCC
2008
IEEE
148views Communications» more  ISCC 2008»
15 years 10 months ago
Data collection in sensor networks with data mules: An integrated simulation analysis
Wireless sensor networks (WSNs) have emerged as the enabling technology for a wide range of applications. In the context of environmental monitoring, especially in urban scenarios...
Giuseppe Anastasi, Marco Conti, Mario Di Francesco
125
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WMCSA
2002
IEEE
15 years 8 months ago
Extensible Adaptation via Constraint Solving
Applications running on a mobile and wireless devices must be able to adapt gracefully to limited and fluctuating network resources. The variety of applications, platforms upon w...
Yuri Dotsenko, Eyal de Lara, Dan S. Wallach, Willy...