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211
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AIPR
2008
IEEE
15 years 4 months ago
Full body tracking using an agent-based architecture
We present an agent-based full body tracking and 3D animation system to generate motion data using stereo calibrated cameras. The novelty of our approach is that agents are bound t...
Bing Fang, Liguang Xie, Pak-Kiu Chung, Yong Cao, F...
109
Voted
PLDI
2003
ACM
15 years 8 months ago
Predicting whole-program locality through reuse distance analysis
Profiling can accurately analyze program behavior for select data inputs. We show that profiling can also predict program locality for inputs other than profiled ones. Here loc...
Chen Ding, Yutao Zhong
123
Voted
PADS
2000
ACM
15 years 7 months ago
Distributed, parallel simulation of multiple, deliberative agents
Multi-agent systems comprise multiple, deliberative agents embedded in and recreating patterns of interactions. Each agent’s execution consumes considerable storage and calculat...
Adelinde Uhrmacher, K. Gugler
141
Voted
ECRTS
2009
IEEE
15 years 16 days ago
Using Randomized Caches in Probabilistic Real-Time Systems
While hardware caches are generally effective at improving application performance, they greatly complicate performance prediction. Slight changes in memory layout or data access p...
Eduardo Quiñones, Emery D. Berger, Guillem ...
107
Voted
NIPS
1990
15 years 3 months ago
Learning to See Rotation and Dilation with a Hebb Rule
Previous work (M.I. Sereno, 1989; cf. M.E. Sereno, 1987) showed that a feedforward network with area V1-like input-layer units and a Hebb rule can develop area MT-like second laye...
Martin I. Sereno, Margaret E. Sereno