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ICAT
2007
IEEE
15 years 10 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
ASPLOS
2010
ACM
15 years 11 months ago
Virtualized and flexible ECC for main memory
We present a general scheme for virtualizing main memory errorcorrection mechanisms, which map redundant information needed to correct errors into the memory namespace itself. We ...
Doe Hyun Yoon, Mattan Erez
DAC
2004
ACM
16 years 5 months ago
Virtual memory window for application-specific reconfigurable coprocessors
Reconfigurable Systems-on-Chip (SoCs) on the market consist of full-fledged processors and large Field-Programmable Gate-Arrays (FPGAs). The latter can be used to implement the sy...
Miljan Vuletic, Laura Pozzi, Paolo Ienne
ACII
2005
Springer
15 years 10 months ago
Using an Avatar to Develop a System for the Predication of Human Body Pose from Moments
Tracking people using movie sequences is not straightforward because of the human body's articulation and the complexity of a person's movements. In this paper we show ho...
Song Hu, Bernard F. Buxton
ICRA
2005
IEEE
184views Robotics» more  ICRA 2005»
15 years 10 months ago
3D Virtual Prototyping of Home Service Robots Using ASADAL/OBJ
– Typical robot development requires that hardware be mostly functional before significant software development begins. Utilizing virtual prototype of hardware and its environmen...
Kyo Chul Kang, Moonzoo Kim, Jaejoon Lee, Byungkil ...