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SMA
2006
ACM
150views Solid Modeling» more  SMA 2006»
15 years 10 months ago
Conformal virtual colon flattening
We present an efficient colon flattening algorithm using conformal structure, which is angle-preserving and minimizes the global distortion. Moreover, our algorithm is general w...
Wei Hong, Xianfeng Gu, Feng Qiu, Miao Jin, Arie E....
VLSID
2007
IEEE
154views VLSI» more  VLSID 2007»
16 years 4 months ago
Model Based Test Generation for Microprocessor Architecture Validation
Functional validation of microprocessors is growing in complexity in current and future microprocessors. Traditionally, the different components (or validation collaterals) used i...
Sreekumar V. Kodakara, Deepak Mathaikutty, Ajit Di...
IWEC
2004
15 years 5 months ago
New Behavioural Approaches for Virtual Environments
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paol...
IVA
2010
Springer
15 years 2 months ago
Speed Dating with an Affective Virtual Agent - Developing a Testbed for Emotion Models
In earlier studies, user involvement with an embodied software agent and willingness to use that agent were partially determined by the aesthetics of the design and the moral fiber...
Matthijs Pontier, Ghazanfar F. Siddiqui, Johan F. ...
AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
15 years 10 months ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum